Viewed from a top-down perspective, you are only able to see in a 45-degree arc in front of you, and lighting is used to horrifying effect. Shifty if the combat in those games was slowed way down and governed by a stamina meter.
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The moment-to-moment gameplay is reminiscent of Hotline Miami or Mr. There are a handful of different locations that are handcrafted in each of the games main areas, but where they show up is different when you start a new game. I had played a little via Early Access on PC last year, and my experience was quite different this time around. I didn’t realize at first, but the world of Darkwood is procedurally generated. What you do next is really up to you, but you had better do it quickly because the real fun begins when the sun goes down. You have a semi-open world to explore, and an incredibly foreboding atmosphere to contend with. It’s here that Darkwood is at its absolute strongest. You have a key, marked with the number 21, and you are directed to explore an area known as the Underground Entrance. The game takes place somewhere in the Soviet bloc in the late ’80s, although this is mostly gleaned through item descriptions and context.Īfter a chilling prologue sequence, you awaken alone in a dilapidated cabin, which serves as the first of several hideouts you will come across. You play the majority of the game as the Stranger, and very little of your origins are explained. Welcome to the world of Darkwood, an incredibly twisted and terrifying survival horror game from the evil masterminds over at Acid Wizard Studio, and probably one of the scarier games I have ever played. Created by three guys (and a dog) out of Poland, it really goes to show that you don’t need a AAA studio to make a top-tier experience.
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You hear a crash and an otherworldly scream.
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With a mechanical whine, the generator gives out, and your hideout is plunged into darkness. The scratching gets louder, and you grip your rusty shovel closer.